Explore my work.

professional work.

Shadow's Light

Designed by the team at 3Mind Games. Shadow’s Light won an award for “Best in Play” at GDC 2022. Built in Unreal 5.

Coastal Town

Design of a map to fit within the context of an FPS

Hoarders Cove

Design of a town was to fit around the idea of a post apocalyptic settlement in the non so distant future. Inspired by the games of Borderlands and Fallout. Made in Unreal 4.

forget me not

Forget me not is a project designed in Unreal Engine 4. This project was built with the intentions of creating a narrative using only elements of the environment.


2farm is a map built to exist in the Team Fortress 2 universe. This project was built using Sketchup and Hammer.

Watch Dogs: Upstaged

Upstaged is a mission designed to exist in the world of Watch Dogs if the game were to take place in Los Angeles in the year 2028. This project was built with Sketchup.

© 2022 Patrick Vasile