Designed by the team at 3Mind Games. Shadow’s Light won an award for “Best in Play” at GDC 2022. Built in Unreal 5.
Design of a map to fit within the context of an FPS
Design of a town was to fit around the idea of a post apocalyptic settlement in the non so distant future. Inspired by the games of Borderlands and Fallout. Made in Unreal 4.
Forget me not is a project designed in Unreal Engine 4. This project was built with the intentions of creating a narrative using only elements of the environment.
2farm is a map built to exist in the Team Fortress 2 universe. This project was built using Sketchup and Hammer.
Upstaged is a mission designed to exist in the world of Watch Dogs if the game were to take place in Los Angeles in the year 2028. This project was built with Sketchup.